Hand sculpted, painted, 
& animated digital double. 

I created this project as an exercise in pushing my character creation and animation pipeline.
Everything created by me from scratch, I treated the assets and shots as if for a large production.

Who better to inspire training your craft than
UFC Champion Khabib Nurmagomedov?

I learned an immense amount from this project, and developed a robust understanding
of cross-department workflows.

I created this project as an exercise in pushing my character creation and animation pipeline.
Everything created by me from scratch, I treated the assets and shots as if for a large production.
Who better to inspire training your craft than UFC Champion Khabib Nurmagomedov?

I learned an immense amount from this project, and developed a robust understanding of cross-department workflows.

Modular real-time character system 
& marketing animations.

I had a wonderful time working with Athlete Studio to create 3D marketing animations for over 100 athletes and brands.

My role was to develop an efficient animation pipeline and asset library, which automatically
re-branded a suite of templated 3D animations
in a few minutes.

This meant building a modular character system to quickly get a stylized likeness of any athlete,
then creating animations that would link any character and brand all assets automatically.

I also created unique marketing animations for products being sold by athletes.

I had a wonderful time working with Athlete Studio to create 3D marketing animations for over 100 athletes and brands.

My role was to develop an efficient animation pipeline and asset library,
which automatically re-branded a suite of templated 3D animations in a few minutes.

This meant building a modular character system to quickly get a stylized likeness of any athlete,
and creating animations that would link any character and brand all assets automatically.

I also created unique marketing animations for products being sold by athletes.

Proof of concept personal project. 
(Work in progress)

I’m working on the layout, silhouette,
and primary forms at the moment.
Fun character sculpture project that
I’m looking forward to 3D printing.
It’s going well so far.

Based on the Flatbush Zombies -
3001 A Laced Odyssey album cover
by illustrator David Nakayama.

I’m working on the layout, silhouette, and primary forms at the moment.
Fun character sculpture project that I’m looking forward to 3D printing.
It’s going well so far.

Based on the Flatbush Zombies - 3001 A Laced Odyssey album cover
by illustrator David Nakayama.